PLAYABLE PROTOTYPES

Created using Twine, Arcwave.
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The Doors Will Open In…

This scene demonstrates how player choice affects systemic consequences, character perception, and inventory state. You play as Deyn, a student on Calypso Station in Space. Your body is synthetic. Your thoughts are not. Explore the station and interact with its systems.

Systemic consequences / Inventory interaction / Moral choice
Full version of the project >> https://annaiaruta.blogspot.com/2026/02/the-doors-will-open-in.html

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Project: To Be Saved


An interactive psychological drama that explores the fine line between medical duty and personal revenge. The player takes on the role of a surgeon in an 1890s hospice whose past suddenly catches up with him in the form of a relentless journalist.



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Security Encounter

Allow the player to bypass the locked blast door through diplomacy, deception, or pressure.

Branching dialogue  / Character attitude tracking / Multiple outcomes

Full version of the project >> https://annaiaruta.blogspot.com/2026/02/scene-security-encounter-dialogue.html