Project: Mars Rocks!

 

Genre: Narrative adventure, children’s game (2025)
Role: Game Writer (story, quests, lore, dialogue)
Format: Concept (personal project)

About

Players control a young space geologist on a mission to explore Mars. Officially, it’s about collecting samples and searching for signs of life — unofficially, it’s about following their grandfather’s strange claim that aliens live underground. As they dig deeper, artifacts and hidden clues turn the mission into a quest to prove him right.


Gameplay flow, showing player choices, branching events, and conditions for progressing the story. ↓

 




Sample Scene

Opening dialogue from Level 1, introducing the player’s mission and hinting at the personal connection to Grandpa’s mysterious past.


GAMEPLAY DIALOGUE:


Mission Control (on Earth):

“Hi there, hero! Great job landing on Mars! After your long trip and some rest, it’s finally time to live your dream — explore the Red Planet!

We’re counting on you to find signs of life that might’ve been here long ago. Every cool thing you dig up will help us learn more.

Good luck! Oh — and your Grandpa says hi from Mission Control!”

Geologist:

“I’ll do my best to find something amazing. Tell Grandpa I said hi!”

[An old photo pops up on screen — the geologist as a little kid with Grandpa. Next to them is a strange, gear-shaped thing (the Navimeter).]

[Geologist’s thoughts]

“Grandpa… You showed me the stars when I was little. And now I feel like you’re right here with me.

Maybe it’s because of this photo… or that funny gear you gave me before the flight.

He told me he visited Mars in his dreams. I know that sounds silly… but I kinda believe him.”


                                                     Mission Control (on Earth):

[The radio crackles. While the scientists are busy, Grandpa’s voice quietly comes through.]

Grandpa (whispering):

“Psst… hey buddy, while they’re not looking…”

Geologist (surprised):

“Huh? Grandpa?!”

Grandpa:

“Remember our secret plan? Dig deeper! As deep as you can! And say hi to Alen!”

Mission Control (cuts in):

“Ahem… Grandpas. Always up to something.

Alright, Hero — stay on track. Find those signs of life. We’re cheering for you!”



This scene sets up the main conflict: the player’s official mission versus Grandpa’s unusual claim, planting the seed for the game’s central mystery.


View documentation on FigJam

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